using UnityEngine;

namespace IQIGame.Onigao.GamePlay
{
    public interface IMapContainer
    {
        public bool interactable => true;
        public RectTransform containerRT { get; }
        public void OnMapAttach(UIMapRoot mapRoot);
        public void OnMapDetach();
        public bool FilterMapSymbol(IMapSymbolData data); 
        public void HandleSymbolInteract(IMapSymbolData data);
        public float radius { get; }
    }
}